Coming to The Briar Patch

That’s right! If you find yourself in the Bangor, Maine area on Saturday, March 3 – stop by The Briar Patch and say hi!

I’ll be there from 11-noon celebrating the release of the first four Zeke Meeks books!

We’ll be hanging out making “Putrid Puppet Pals” for fun, so tell your friends and bring your kids (and your kid’s friends)! I know the first printing is sold out and is being reprinted. (Sold out at the publisher level, so if you see it on the shelves, GRAB THEM NOW!) To reserve your copy before hand, call The Briar Patch at 207-941-0255

For those of you who are Facebook inclined, RSVP at this link (and you are invited to invite your friends too).

If you’d like a hi-res, printable version of the flyer above to pass out: click here to download the pdf. 

An approach to illustrating chapter books

I’m wrapping up the rough sketches for one of the next Zeke Meeks books, and I’ve started to think about how I approach illustrating chapter books.

The saying “show, don’t tell” is a popular one among writers. It’s the idea of hinting at something to allow the reader to fill the gaps that results in a fulfilling reading experience.

For picture books, the idea is similar. Illustrators are bringing words to life, not necessarily drawing EXACTLY what is written, but maybe adding to the prose. Maybe even including characters and interactions that aren’t specifically dictated in the manuscript. A collaboration between words and images that results in a fulfilling reading experience.

I consider illustrating chapter books a combination of the two.

To me, these types of books are part of transitioning young readers into other books. Bigger books. Books that don’t include as many pictures perhaps.

These books are visualization training grounds.

When I read, movies play in my head. I see characters, scenes, actions, etc. It’s fun! And that’s what I see illustrated chapter books helping develop!

My role as an illustrator is to aid in visualizing the story elements, but to let the reader’s mind engage the text as well!

When I’m translating the events to images, my hope is to do it in a way that’s a springboard for the brain. I don’t want to illustrate the punchline every time. I want to stay in the realm of “setup” and “anticipation” so that the reader can fill it in… and experience the satisfaction. (Other times I do illustrate the punchline because it’s fun for me to see it drawn out :)  ).

Train the brain!

So, if you (or a young reader) find yourself reading the Zeke Meeks series and having a favorite scene/event that I DIDN’T illustrate… SHOW ME (don’t tell me :)  )! I want to see what it looks like to you! Post a link in the comments, or send me a note on my contact page.

Animated Gabby & Gator!

Check this out!

 

James Burks has been on my list of “favorite artists/creators who inspire” for years now (for those that may be familiar, I first came across his work when he was posting an online comic titled “Martin’s Misdirection”). He’s an illustrator/animator who has created fun comic-esque picture books like “Beep and Bah” and the graphic novel “Gabby & Gator”!

UK studio “Studio Distract” contacted him interested in developing “Gabby & Gator” as a television show and put together the promo clip above! From what I understand, this is getting prepped to be shopped around. If you think it’s as cool as I think it is, feel free to share the link, and “LIKE” Gabby & Gator on Facebook!

 

Shut Up! The Comic Strip

One of the fun parts of creating characters, is finding a home for them!

Baxter Beaver, the title character from “Baxter Beaver’s Bad Breath”, originated in a wordless, short comic book story (I’ll have to try and track that one down). He then found his way into a comic strip idea before landing in his own interactive children’s story.

I was going through some old files and found some of the comic strip concepts that I had put together. Baxter was part of an ensemble cast of character who lived in a zoo. The series was called “Shut Up!” (read the first comic and hopefully the title will be a bit clearer) and featured our beaver friend along with the lovable armadillo, Dembly (a character originally created by my buddy, Chad LaForce).

These are the only comic strips created so far. They were drawn a couple years ago during my lunch breaks at my day job. I hope you enjoy them!

  
  

Zeke Meeks in Bangor!

THEY’RE HERE! Word is, “Zeke Meeks” is hitting the shelves! If you’re in the Bangor, Maine area – here’s a shot from THE BRIAR PATCH bookstore.

ALSO – it’s official, I’ve signed on to illustrate another FOUR books. So you can look forward to MORE Zeke fun coming next year!

Baxter Beaver is here!

My newest interactive books is now available!!!!

I wrapped everything up for “Baxter Beaver’s Bad Breath” last week and it is now live in the Interactive Touch Books store!

Follow Baxter as he begins his day – but forgets to do something very important! (I bet you can guess what it was!) The book features interactive and animated elements on every page PLUS at the end of the story there are some coloring pages and a puzzle to put together!

Pick it up in the online store here!
THIS WEEK ONLY – you can get the book for .99 using the promo code: BAXTER_PROMO

Feel free to share with your friends!

Creating Interactive Books Part 2: Setting the Stage

(Read part 1 here)
As with most things, when preparing to create an interactive book – one of the most crucial steps in the process… is the preparation. (When you fail to plan you plan to fail, right?).

Ideally, you have your page roughed out and know what elements you’ll want to be interactive and what pieces you’ll need. You’ll then be able to create the needed elements – and set the stage.

A page in an interactive book is like a Mainer outside in January – they’ve got lots of layers!

Each page is built by adding the background layers first and adding the other pieces on top. Thankfully, ITB allows you to easily move elements forward and back – but it’s better when you know the order that you’ll need each element. (My years in newspaper production have ingrained my obsession with efficiency – do it well, do it fast :)  ). When I’ve planned properly, I save all my pieces individually from back to front. This way, when I sort my folder by “date modified” each element is in there in the sequence I’ll be uploading them.

It’s also helpful that you’ve planned the interactions so that you can implement them as you upload the pieces. This is one of those things that is probably easier to show than tell – so I’ve put together this little tutorial about uploading elements. PLUS, it includes a little introduction to the “MOVE” action. If you’d like to follow along – download the pieces used in the video here: justplaying

 

Creating Interactive Books Part 1: Tools

Welcome to part one of my series on “Interactive Books” – the plan is to share some of my processes (both in thought and execution) in creating them.

First, let me start off by saying that I think that all books are “interactive”. In particular, picture books. You have the lovely interaction between words and pictures – and best of all the interaction between parent and child as the book is being read.

Most authors/illustrators fall into the “lack of programming knowledge” category when it comes to developing for tablet devices like the iPad. Thankfully, there are people who fall into the category of “plethora of programming knowledge” who have endeavored to make it easy for us to create for ourselves.

There are quite a few DIY type companies out there and I have had the opportunity to try quite a few. Of all the ones I’ve tried – I haven’t found one better than the, appropriately named, Interactive Touch Books. They have the most powerful and flexible set of tools that grant you the ability to create, almost, any interaction you can think of (and if, by chance, there’s something that isn’t covered in the current tools – their tech staff is top notch and will work on implementing your requests)

Their software is browser-based, which means there’s nothing for you to install! PLUS the application saves your progress as you go, so if, by chance, your computer crashes – your work is still saved!

Now, all this power and flexibility doesn’t come without it’s costs – in this case, it’s only a minor learning curve before you’re able it make it bow to your every whim!

The only other tool you’ll be needing – is Photoshop. And if you have CS5 – great! If you have a previous version and are considering upgrading – I definitely encourage you to do so. There are some new features (the “Puppet Warp” tool in particular) that will make some of the process WAY more efficient.

In the meantime, feel free to go explore Interactive Touch Books and get familiar with some of the actions. Just for fun, I created a quick “starter pack” with some art to play with (emphasis on “Just for fun”). Download the pieces here: justplaying

The folder contains all the pieces you need to make this scene:


- a cover thumbnail image
- background image
- cloud
- midground image
- bear
- tree

Once you have the files unzipped:
1.) Head over to InteractiveTouchBooks.com and click “Self-Publish”
2.) Sign up (or if you already have – login)
3.) Click “Create Book”
4.) Enter your books details – in this case, upload the cover thumbnail (required to continue)
5.) You’re in! Now you can start uploading the elements. If you’d like – click “Tutorial” to learn more about the features and actions.

 

My plan is create some video tutorials as part of this series – so if there are any effects or interactions that you would like to know how to do - please let me know! If you are interested in seeing some of my work, check out  “Even A Mouse”.

It includes elements that are animated, “cause/effect” type interactions, and “environmental” effects (like the snow collects on the windows the longer you stay on the page).

 

Tuff Fluff – Fan Art

If you were to ask my 7-year old who her favorite illustrator is – she’d quickly reply “SCOTT NASH!”.

That’s right.

Not her dad ;) .

One of the items in her Christmas stocking this year was “Tuff Fluff: The Case of Duckie’s Missing Brain” – a book Scott wrote and illustrated (“He WROTE it too!” she exclaimed excitedly). Things aren’t very ducky for Bluebell the bear and her book-reading buddy. She turns to Los Attic’s private investigator for help in this comical, pun-filled adventure as Tuff Fluff unravels the mystery behind Duckie’s missing brain.

We’ve been having a blast reading it together (even though she doesn’t think my “hard-boiled detective” narrator voice fits the story).

Here’s this week’s “Fan Art” inspired by Scott’s creation:

You’ll find more about Scott Nash and his work at www.scottnash.com and www.nashbox.com

Page from Baxter Beaver – PLUS

Here’s a peek at one of the pages for my upcoming book “Baxter Beaver’s Bad Breath”!

This tale is being told with (mostly) alliteration – and I’m have a blast with it.

I’m also working on one of my drafts for the 12x12in12 challenge. Here’s some of the doodles and concept art I’m developing for it:

Getting a feel for what the characters look like is part of my creative/writing process ;) !